The Latest COVID-19 Bill Includes a 180-Day Countdown for UFO Disclosures

The Latest COVID-19 Bill Includes a 180-Day Countdown for UFO Disclosures

The $2.3 trillion COVID-19 relief and government funding bill signed by United States President Donald Trump includes a 180-day countdown for the Pentagon and spy agencies to reveal what they know about UFOs. As reported by New York Post, this countdown was not part of the original 5,593-page legislation, but was a “committee comment” that was attached to the annual intelligence authorization act and then put into the COVID-19 bill. The Senate Intelligence Committee said in a comment that it “directs the [director of national intelligence], in consultation with the Secretary of Defense and the heads of such other agencies … to submit a report within 180 days of the date of enactment of the Act, to the congressional intelligence and armed services committees on unidentified aerial phenomena.” [ignvideo url=”https://www.ign.com/videos/2020/04/27/pentagon-officially-declassifies-and-releases-3-navy-videos-purportedly-showing-ufos”] This report must address, according to the Senate Intelligence Committee, “observed airborne objects that have not been identified” and should include a “detailed analysis of unidentified phenomena data collected by: a. geospatial intelligence; b. signals intelligence; c. human intelligence; and d. measurement and signals intelligence.” The requested report must also give a “detailed analysis of data of the FBI, which was derived from investigations of intrusions of unidentified aerial phenomena data over restricted United States airspace … and an assessment of whether this unidentified aerial phenomena activity may be attributed to one or more foreign adversaries.” This countdown follows the The Pentagon declassifying three U.S. Navy videos earlier this year that purportedly show Navy encounters with UFOs in November 2004 and January 2015. [widget path=”global/article/imagegallery” parameters=”albumSlug=the-25-best-sci-fi-movies&captions=true”] Furthermore, this will hopefully help those scientists who have called for this potential classified information, emphasizing the need to study “unidentified aerial phenomena” to assemble “reliable evidence” of their existence. Who knows, these discoveries may in some way also shed more light on the alleged “Galactic Federation” of aliens that former Israel space security chief Haim Eshed claims is in contact with both the United States and Israeli governments. [ignvideo url=”https://www.ign.com/videos/2020/10/13/scientists-call-for-more-evidence-of-possible-ufouap-sightings”] [poilib element=”accentDivider”] Have a tip for us? Want to discuss a possible story? Please send an email to [email protected] Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Source: The Latest COVID-19 Bill Includes a 180-Day Countdown for UFO Disclosures

Podcast Beyond Plays Bloodborne… Finally

Podcast Beyond Plays Bloodborne… Finally

BEYOND! On this week’s episode of Podcast Beyond!… well, the cast took the holiday off, but as an end-of-year treat, we’d like to present the first (and currently only filmed) episode of our long-awaited Bloodborne let’s play series. Watch the episode above or check it out on YouTube. Host Jonathon Dornbush had never attempted to really beat a Soulsborne before recording this, and his cohosts Brian Altano, Lucy O’Brien, and Max Scoville wouldn’t stop talking about Bloodborne. So, the trio helps Jonathon begin his adventure into Yharnam in the first episode of our Bloodborne let’s play. This was recorded way back in March before shelter-in-place protocols had been established and before we began working remotely. While we’re working to continue the show in 2021, we wanted to put out the initial episode to thank all the Beyond! fans for your patience, and so you can enjoy watching as Jonathon either plays terribly or maybe does OK in his first journey into the beloved Soulsborne. Podcast Beyond! will be back next week with our regular episodes, but we hope you enjoy this in the meantime! [widget path=”global/article/imagegallery” parameters=”albumSlug=the-best-ps4-games-summer-2020-update&captions=true”] [poilib element=”accentDivider”] Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush or follow his streams on Twitch.
Source: Podcast Beyond Plays Bloodborne… Finally

Transformers: War for Cybertron – Earthrise Review

Transformers: War for Cybertron – Earthrise Review

This is a mostly spoiler-free review of the second chapter for Transformers: War for Cybertron Trilogy, titled “Earthrise.” All six episodes are currently available to binge on Netflix. [poilib element=”accentDivider”] While patiently waiting for [poilib element=”poll” parameters=”id=45c85924-69d6-42e0-91b2-1345677f050e”]
Source: Transformers: War for Cybertron – Earthrise Review

Someone Added Realtime Ray Tracing to SNES Games

Someone Added Realtime Ray Tracing to SNES Games

Ray tracing is one of the biggest advancements in gaming technology and is utilized by high-end PCs, the PlayStation 5, and both the Xbox Series X and S. Oh, and also some Super Nintendo games thanks to one incredible modder. Ray tracing is a rendering technique the simulates the way light bounces off objects, which can create much more realistic shadows, reflections, and lighting effects, and game developer and software engineer Ben Carter of Shironeko Labs took on the challenge on making it work on the SNES with his SuperRT chip. You can see it in action here. [ignvideo url=”https://www.ign.com/videos/2019/10/18/the-100-best-games-of-all-time-in-10-minutes”] Carter wanted to do something similar to Nintendo’s Super FX chip that was used in games like Star Fox to add advanced 3D graphics and special effects, and created a new field-programmable gate array (FGPA) chip that would render the ray tracing for the SNES, or more specifically Carter’s Super Famicom. The SuperRT chip can produce single-bounce reflections and direction light shadows, and Carter made it possible by removing the top case of the Super Famicom to make room for cabling and sacrificing an “awful Pachinko game” to allow the Super Famicom to connect into a DE10-Nano FPGA development board with a Cyclone V FPGA,” which is a similar chip to the one being used for the upcoming Analogue Pocket. For more on Super Nintendo, check out our top 100 SNES games of all time and what game IGN readers think is the best of the ’90s. [ignvideo url=”https://www.ign.com/videos/2019/09/05/rating-all-20-snes-games-on-switch-in-a-single-minute-ign-now”] [poilib element=”accentDivider”] Have a tip for us? Want to discuss a possible story? Please send an email to [email protected] Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Source: Someone Added Realtime Ray Tracing to SNES Games

Ray Fisher Says He Will Not Work with DC Films President Walter Hamada Again

Ray Fisher Says He Will Not Work with DC Films President Walter Hamada Again

Justice League star Ray Fisher has said that he will no longer participate in any productions associated with DC Films president Walter Hamada. As reported by Variety, Fisher’s response comes after WarnerMedia’s investigation into allegations made by Fisher of a toxic, hostile working environment under Joss Whedon, the director of the reshoots of 2017’s Justice League. [ignvideo url=”https://www.ign.com/videos/2020/08/22/justice-league-the-snyder-cut-trailer”] “Walter Hamada is the most dangerous kind of enabler,” Fisher tweeted. “His lies, and WB PR’s failed Sept. 4th hit-piece, sought to undermine the very real issues of the ‘Justice League’ investigation. I will not participate in any production associated with him.” Fisher also included Hamada’s New York Times interview in his tweet where he discussed the future of DC films and how the upcoming Snyder Cut of the Justice League is “a storytelling cul-de-sac” with no link to DC’s upcoming projects, and that Snyder is “not currently involved in the studio’s future.” WarnerMedia recently confirmed that the Justice League investigation was concluded and that “remedial action” had been taken over Ray Fisher’s claims. WarnerMedia’s third-party investigation began in August following Fisher’s allegations of Whedon’s toxic set and how former DC Films co-chairs Geoff Johns and Jon Berg enabled the behavior. [widget path=”global/article/imagegallery” parameters=”albumSlug=justice-league-snyder-cut-all-the-known-differences-from-the-theatrical-version&captions=true”] Fisher had also previously stated that Hamada pressed him to “relent on Geoff Johns.” The “failed Sept. 4th hit-piece” Fisher was referring to was WarnerMedia’s response to the allegations, denial of Fisher’s claims about Hamada, and statement that Fisher had refused to meet with their third-party investigator to discuss the case. Ray Fisher shot additional footage for The Snyder Cut and said that he had reshot almost all of his scenes when Joss Whedon took over, saying only a single scene of his from Snyder’s original version made it into the theatrical release. [ignvideo url=”https://www.ign.com/videos/2020/08/21/the-true-story-behind-the-snyder-cut”] [poilib element=”accentDivider”] Have a tip for us? Want to discuss a possible story? Please send an email to [email protected] Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
Source: Ray Fisher Says He Will Not Work with DC Films President Walter Hamada Again

A Black Hole in the Milky Way Galaxy Seemingly Changed the Color of Nearby Stars

A Black Hole in the Milky Way Galaxy Seemingly Changed the Color of Nearby Stars

The supermassive black hole known as Sagittarius A* in the Milky Way galaxy seemingly changed the color of nearby stars, according to astrophysicists. Sagittarius A* is the Milky Way’s central black hole and an immeasurable amount of stars reside within 1.6 light-years of it, but it has less red giants stars than expected and according to a new report from Science News, astrophysicists theorize that Sagittarius A* is the culprit. [widget path=”global/article/imagegallery” parameters=”albumSlug=nasa-black-hole-gallery&captions=true”] According to the theory, the black hole launched a powerful jet of gas that ripped off the outer layers of the galaxy’s red giants, which saw the red part of the star removed as the star grew hotter and bluer as a result. That’s the belief of Polish Academy of Sciences in Warsaw astrophysicist, Michal Zajaček, who published this theory on Nov. 12 in the Astrophysical Journal. There aren’t any powerful jets of gas coming from Sagittarius these days, but above and below the center of the Milky Way sits two large bubbles of gamma-ray emitting gas, which is possible evidence of the powerful jet that caused red giants near it to lose their outer layer 4 million years ago. “The jet preferentially acts on large red giants,” Zajaček said. “They can be effectively ablated by the jet.” [ignvideo url=”https://www.ign.com/videos/2016/04/07/scientists-discover-theory-changing-supermassive-black-hole-ign-news”] Zajaček says red giant stars are more vulnerable than others to jets like this because of how large they are. These types of stars form when the center of smaller stars get so full of helium that it can no longer burn its hydrogen fuel and instead burns the hydrogen in a layer surrounding the center. This causes the star’s outer layer to expand, which in turns causes the surface to cool and turn red. The resulting size makes red giants a prime target for jets like that of Sagittarius A*. As these red giants orbit Sagittarius A*, they must pass through the jet Zajaček describes hundreds or thousands of times before the outer layer is ripped away and the red becomes blue. His team calculates that the jet is most effective at ripping off the outer layer of red giants within .13 light-years of the black hole. University of California, Los Angeles astronomer, Tuan Do, says, however, that he believes it “may take a combination of several of these kinds of mechanisms to fully explain the lack of the red giants,” according to Science News. He says it’s…
Source: A Black Hole in the Milky Way Galaxy Seemingly Changed the Color of Nearby Stars

Raw Fury Breaks Precedent By Sharing Its Publishing Agreement Publicly

Raw Fury Breaks Precedent By Sharing Its Publishing Agreement Publicly

One thing the gaming industry is somewhat notorious for is the secrecy surrounding its different practices. Most studios don’t reveal the intricacies of their day-to-day operations or contracts, keeping gamers and industry workers alike in the dark. But Raw Fury has made a bold move in opposition to this standard, releasing several templates used in its business dealings, including the details of their standard contract with game studios publicly in a statement on December 22.Raw Fury has developed a reputation as a developer-friendly publisher over the years, even supporting one of its indie teams for a full-year past release despite small profits, and this move seems to be another step in line with that ethos. According to its statement, the reasoning for this decision was based in empathy for developers trying to navigate the confusing landscape of the industry.”A lot of the humans working at Raw Fury have at some point been a developer, working for some of the most recognized AAA game studios to fledgling indie outfits. Learning which sorts of deals were out there was tough, if not impossible, unless you knew the right people who could then share that information (broadly) with you. We believe having publisher contracts out in the open helps level the playing field, and allows devs to have a more intimate understanding of the machinations of different deals when they start looking for partnerships. We hope sharing this knowledge can help combat shady practices where predatory people and companies fleece devs by virtue of this knowledge being so scarce, trapping developers in bad deals through the obscurity of legal jargon. When you’ve been in the industry for a while you start hearing the horror stories, and while this is not going to end all of that — it is a step in the right direction.”Continue Reading at GameSpot
Source: Raw Fury Breaks Precedent By Sharing Its Publishing Agreement Publicly