Skatebird's Cute Skateboarding Birds Are, Like All of Us, Just Trying Their Best

Skatebird's Cute Skateboarding Birds Are, Like All of Us, Just Trying Their Best

Some games are inspired by the developer's deep, personal experiences. Others are sparked by real-world events, or love of other media.For Skatebird developer Megan Fox, it all began with a gif of a bird on a skateboard.Also, here: pic.twitter.com/Z0wPfDGrtf— Megan Fox (πŸ›ΉπŸ¦ OUT NOW) (@glassbottommeg) June 15, 2020 https://platform.twitter.com/widgets.jsFox is a seasoned developer, having worked in AAA on LEGO Universe before going indie and releasing games like Jones on Fire, Hot Tin Roof, and Spartan Fist. She started working on Skatebird in 2018 after, she says, Spartan Fist "bombed" and she had to let her entire development team go. Whatever she made next, Fox at the time was certain she would need to do it mostly alone.But that certainty didn't last long. First, a fellow game developer who goes by KevKev offered up a physics-based, skateboarding prototype codebase to anyone who wanted it, after he found that putting humans on skateboards was "inconsistent and weird." Fox began messing around with it, letting the inspiration from the gif she had seen lead the way, and quickly discovered it was much easier to put a bird on a skateboard than a human."You know what a human on a skateboard is supposed to look like," Fox says. "Pros are supposed to look cool. There's a particular look and a stance and so forth. If you put a bird on a skateboard, well, no one really knows how it's supposed to stand on the skateboard. And if they flap a lot and look awkward, well, they're a bird on a skateboard."Skatebirds of a FeatherFox wasn't the only one who thought birds on skateboards looked like fun. At E3 2019, Fox found a slot for Skatebird at the Kinda Funny Games Showcase and launched her Kickstarter simultaneously. The support was tremendous, enough for Fox to expand the scope of the game from a fun little skating gag to include objectives, a story, and far more birds than originally planned. Though she planned for this next project to be a solo fun, Fox started working with other people again to support Skatebird's development. What began as a "whatever the hell" kind of gag had turned into a full, serious project."I think people think it's a lot bigger than it is," Fox says. "It takes about five to eight hours to beat. It's not huge. But then I guess that's the size of most skate games. So…
Source: Skatebird's Cute Skateboarding Birds Are, Like All of Us, Just Trying Their Best

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