Dead Space Remake Devs Discuss How EA Motive Is Using Next-Gen Tech to Revive a Horror Classic

Dead Space Remake Devs Discuss How EA Motive Is Using Next-Gen Tech to Revive a Horror Classic

Dead Space, the beloved modern horror franchise, is back from the dead, as EA has officially announced a remake of the 2008 classic. Originally developed by the now-shuttered Visceral Games, EA Motive, the studio behind Star Wars Squadrons, will be tackling a from-the-ground-up remake for PS5, Xbox Series X|S, and PC.While EA has only revealed a brief teaser trailer of in-engine footage conveying the mood and tone of Motive’s remake, I spoke with Senior Producer Philippe Ducharme and Creative Director Roman Campos-Oriola about their team’s vision for the remake, including how they’re approaching staying faithful to the original while modernizing it. We also dove into the team’s approach to using some of the latest next-gen tech to bring the USG Ishimura to life like never before, the early involvement of fan feedback in the development process, and more. Using Next-Gen Tech to Bring Dead Space to Life on PS5, Xbox SeriesIn speaking with the EA Motive leads, the duo made it clear that this is not just a polished up version of the original Dead Space – though they’re obviously referencing the original game, and working with a hefty amount of development data, they’re completely rebuilding and remaking the game in EA’s Frostbite engine.But Campos-Oriola explained how the team is able to reference all the original assets of Dead Space, and not just what shipped on disc.[ignvideo url=”https://www.ign.com/videos/2021/07/22/dead-space-remake-reveal-trailer”]“We started with the original level design of the original Dead Space. What's funny is that you can see some of the iterations that were made prior to ship by the team. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or [some other reason].“Then in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. We are not porting them, it's not uprezzing the texture or adding more polygons to the model. It's really rebuilding all these elements, shooting all the animations, et cetera.”And while the team is rebuilding the adventure, it’s getting to do so with specifically an eye toward PC and the latest consoles, PS5 and Xbox Series X|S. While development is still early, Motive is already thinking about the many ways it can take advantage of the latest tech to improve the Dead Space experience that was already so immersive during the Xbox 360/PS3 era.“We…
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