Watch Dogs Legion: Aiden Pearce Playable in Main Campaign, and Customisable
Original Watch Dogs protagonist Aiden Pearce will be available throughout the main campaign of Watch Dogs: Legion as a fully customisable character, with the single player story adapted to fit his personality. Speaking in a Reddit AMA, the game’s live producer Lathieeshe Thillainathan answered a number of questions about the returning character, who’ll be added as post-launch DLC. Thillainathan made clear that, “Aiden can replay the full game and will have a dedicated DLC with Wrench. You don’t need to finish the DLC to play as Aiden in the single player story.” [ignvideo url=”https://www.ign.com/videos/2020/09/10/watch-dogs-legion-aiden-pearce-teaser-trailer”] Asked how Aiden will slot into the main campaign given that he’s a set character – unlike Legion’s NPC-recruited protagonists – Thillainathan explained that he’ll be treated like any other character, but will have his personality and character written into the main campaign’s cutscenes: “Aiden will be treated as another member of the team. We are writing the full single player story again with [Aiden’s] personality. When you replay the main missions again, Aiden will be integrated into all the original cinematics.” Aiden will be added alongside three other playable characters – Wrench from Watch Dogs 2, Darcy, an Assassin, and Mina, a victim of transhuman experiements who has psychic powers. It’s not clear if the other three will be playable in the main campaign, but Thillainathan confirmed that all of them will be playable both in single player and online modes. [widget path=”global/article/imagegallery” parameters=”legacyId=20098088&captions=true”] He also responded to a question about customisation, saying that all four new characters can be altered to the players’ taste: “Once they are on your team, you can customize them as you wish. can’t wait to see everyone’s version of Aiden and Wrench.” Watch Dogs: Legion will be released for PS4, Xbox One and PC on October 29, and will be a launch title for Xbox Series X and S on November 10. It will arrive on PS5 digitally on November 12, and physically on November 24. Buying the current-gen versions will allow for a free upgrade to the next-gen equivalent. We recently played a near-final version of the game, saying it had a “potentially staggering amount of rabbit holes to tumble down as you take a very hands-on approach to recruiting new comrades for the uprising.” We also poijnted out that the Census System powering its Play-As-Anyone mechanic feels next-gen on its own. [poilib element=”accentDivider”] Joe Skrebels is IGN’s Executive Editor of News. Follow…
Source: Watch Dogs Legion: Aiden Pearce Playable in Main Campaign, and Customisable
Dirt 5 Trailer Shows Off Its Xbox Series X Graphics
When the Xbox Series X and Series S release, Dirt 5 will be one of the launch games available that will usher in the next-generation of console gaming. With 4K resolution graphics and the ability to run at up to 120 FPS on Xbox Series X, Dirt 5 certainly sounds impressive.If you’re wondering how the game will look in action when it runs at that particular frame-rate, you’ll still have to wait a few more weeks but you can get a new look at Dirt 5’s rally action in its latest trailer which has been uploaded to YouTube in 4K 60 FPS format.It’s worth noting that Dirt 5 will have three graphical options that players can choose from on Xbox Series X. Image quality prioritizes visuals and allows for the game to hit its 60 FPS benchmark although players will experience a dip in frame-rate when the driving action becomes congested with effects and other drivers.Continue Reading at GameSpot
Source: Dirt 5 Trailer Shows Off Its Xbox Series X Graphics
DC’s Static Shock Movie On The Way From Black Panther Actor
One of the most intriguing new titles announced during the virtual DC FanDome event in August was a Static Shock movie. It’s now been reported that Creed and Black Panther actor Michael B. Jordan will co-produce the movie via his production company Outlier SocietyAccording to The Hollywood Reporter, Jordan will join filmmaker Reginald Hudlin to the produce Static Shock. It was Hudlin, who directed House Party in the 1990s and more recently produced Quentin Tarantino’s Django Unchained, who announced the project at FanDome.In a statement, Jordan said, “I’m proud to be a part of building a new universe centered around Black superheroes; our community deserves that. Outlier Society is committed to bringing to life diverse comic book content across all platforms and we are excited to partner with Reggie and Warner Bros on this initial step.”Continue Reading at GameSpot
Source: DC’s Static Shock Movie On The Way From Black Panther Actor
China Topples North America as World's Biggest Film Box Office Market
China has officially overtaken North America in film ticket sales this year, making it the world’s biggest film box office market. According to The Hollywood Reporter, new data from the Artisan Gateway reveals that China recorded a total of $1.988 billion in its year-to-date box office sales figures on October 18, exceeding North America’s total of $1.937 billion. In the report, it is also noted that analysts expect this gap to widen “considerably” by the end of the year. [ignvideo url=”https://www.ign.com/videos/2020/03/13/how-coronavirus-delays-are-impacting-2020-movies-ign-now”] Traditionally, North America has dominated box office sales around the world, however, this year’s coronavirus (COVID-19) pandemic appears to have accelerated a shift towards China becoming the global leader after the country reopened tens of thousands of theaters and started to see seats book up, with 75% of usual seating capacity available. China’s box office ticket sales were further boosted by the country’s weeklong national holiday recently, which saw the anthology film My People, My Homeland earning a further $19.1 million at the box office this past weekend, raising the film’s overall earnings to $360 million, while WWII epic The Eight Hundred surpassed Bad Boys for Life as the highest-grossing film of 2020 at the global box office. [widget path=”global/article/imagegallery” parameters=”albumSlug=igns-best-reviewed-movies-of-2020&captions=true”] Meanwhile, America’s largest cinema chain, AMC Theaters, had its credit rating downgraded in April to reflect an “imminent” risk of defaulting due, in part, to the company closing 634 locations across the US and Canada and 120 venues in the UK and Ireland (operated under Odeon) on March 17 to help to slow the spread of the virus. With theaters in many major markets still closed for business, several studios have opted to postpone their biggest tentpole releases. Universal Pictures pushed back the release of Fast 9 to May 28, 2021, which coincides with Memorial Day weekend in the United States, while No Time to Die, James Bond’s latest film, moved to April 2, 2021 after “a thorough evaluation of the global theatrical marketplace.” [poilib element=”accentDivider”] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Source: China Topples North America as World's Biggest Film Box Office Market
Amnesia: Rebirth Review
Few fears grip human consciousness with tenacity like uncertainty does, where self-assuring deep breaths are all that stand between you and a downward spiral. Amnesia: Rebirth instilled similar anxieties in me – either through unceremoniously ripping away light sources that keep its oppressive darkness at bay or by devilishly revealing the monsters hidden within all along. This first-person fright fest from developer Frictional Games had me gleefully sweating bullets throughout most of its tense seven-hour campaign, and it’s one nightmare I won’t forget anytime soon. Amnesia: Rebirth opens with a thunderous plane crash smack dab in the middle of Algeria’s harsh Sahara desert. You play as Tasi Trianon, a passenger who awakens alone amidst the wreckage. She has no memory of what happened to her colleagues or why their anthropological expedition has gone to hell. Worse yet, a mysterious sickness pulses through her veins, causing intermittent bouts of unbridled rage. Eager to ensure she doesn’t end up an easy meal for the vultures circling above, I shuffled toward a nearby cave entrance thinking it was safe. Though trading the vast, scorching desert heat for a claustrophobic, shaded cavern was, in truth, Amnesia: Rebirth cleverly teasing how I’d soon come to miss that light. [widget path=”global/article/imagegallery” parameters=”legacyId=20105935&captions=true”] Inside was an abandoned camp, with shadows swallowing up the cave’s back end. If I tried stepping in them, serpentine tendrils crept into Tasi’s vision, while sounds of insect-like skitters began trickling out of my headphones – a spine-chilling introduction to the fear system. Staying near light sources is a must as the dark will chip away at your fear level otherwise, eventually resulting in a soft fail state. Flippantly trudging into the abyss without a light inevitably results in Tasi slowly succumbing to her rage while bouncing off the walls in a fit. You’ll regain control shortly afterward, thankfully, and there are tell-tale warning signs that you should always pack incandescent goods. Flashes of eldritch monoliths and contorted bodies across the screen (courtesy of her dwindling courage) generally signaled that I should quickly double back and scour an area for supplies before moving on. That first encounter left my arms covered in goosebumps, nervously smiling over just how damn unsettling it all was. Darkness is an oppressive foe on its own in Amnesia: Rebirth, which is familiar territory to anyone that braved the halls of Brennenburg Castle in Amnesia: The Dark Descent. But…
Source: Amnesia: Rebirth Review
Amnesia: Rebirth Video Review
The follow-up to Frictional Games’ seminal 2010 horror game tightly hones the developer’s approach to story, frights, and frustration.
Source: Amnesia: Rebirth Video Review
Amnesia: Rebirth Review
Back in 2010, developer Frictional Games set the tone for PC indie horror games with Amnesia: The Dark Descent. Focused heavily on story, it created its scares through an intensity of atmosphere and an emphasis on powerlessness. With Amnesia: Rebirth, it feels like Frictional has fully refined its particular approach to horror. You’re trapped in a deadly, smothering world, struggling against your character’s limitations and even her perceptions. Rebirth is Frictional’s best game yet, marrying a deep, mysterious story to the signature mechanics the developer has been refining over the course of 13 years of horror games.Amnesia: Rebirth continues Frictional’s specific approach to story and horror, which emphasizes avoiding conflict, hiding, and mastering your character’s own fear. It also adds to the story told in The Dark Descent, although you don’t need to know that game well to follow this narrative of this one. (The narrative doesn’t link to Amnesia: A Machine for Pigs, the 2013 follow-up to The Dark Descent.) You play Tasi Trianon, a French woman who joins a mining expedition to Algeria in 1937. In the opening moments of the game, the expedition’s plane experiences some supernatural shenanigans that cause it to crash in the desert. Tasi wakes up soon after, alone in the plane, with few memories of what has happened and strange black tendrils creeping into her vision. As she goes searching for survivors, she discovers that the strange bracelet she wakes up wearing can open portals to a dark, ruined parallel world. Tasi goes searching through caves and tunnels for her friends, and the story often pulls her into the alternate dimension as she tries to find her way forward.Rebirth brings back the main mechanics from The Dark Descent, and really, all of Frictional’s games deal in similar sets of ideas. You trace the survivors’ path, gathering notes and uncovering clues as to what happened. As you explore the caves, you’re quickly plunged into darkness, and as in The Dark Descent, the dark increases Tasi’s fear and has palpable effects on her psyche. You’re not dealing with a loss of sanity that changes how you perceive the world like in that game, however. Instead, Tasi’s increasing fear causes the black tendrils to reappear and her heart to start pounding, and if she gets too afraid, the blackness overtakes her entirely, causing her to lose herself and wake up somewhere else with no memory of…
Source: Amnesia: Rebirth Review
Cyberpunk 2077 Preorders Are Less Than on Amazon Again
It’s one of the most anticipated video games of the generation, and you don’t even have to pay full price for it at launch. That’s right Cyberpunk 2077 is available for just $49.94 on Amazon right now, which is over $10 off the typical $59.99 list price of the game, and most other blockbuster titles that are about to launch. If you haven’t already preordered the game, this could be a great time to score yourself a copy on PS4, Xbox One, or PC. This is even better for Prime members, as you will also be getting that sweet free delivery on launch day. To those who aren’t members, to avoid paying delivery fees, you could always sign up for a free 30-day Prime account as well, just make sure to turn off the auto-renewal. Cheapest Cyberpunk 2077 Preorder Deal [poilib element=”commerceDeal” parameters=”slug=cyberpunk-2077-preorder-2″] Will Cyberpunk 2077 Work on PS5 and Xbox Series X? Yes. The game is fully compatible and will work from the get-go on both systems. There will be a next-gen re-release, anticipated for 2021, but owners of the game won’t have to pay an extra dime as the upgrade – including all the new graphical and performance boosts – will come at no extra cost. [ignvideo url=”https://www.ign.com/videos/cyberpunk-2077-seize-the-day-trailer”] Why Should I Preorder Cyberpunk 2077? One of the big reasons is the current price, and there’s no guarantee the game will stay so cheap come release day. Not only that but there a whole lot of free goodies including with all preorders of the game. Physical copies of the standard edition come with the following items by default: Physical Items: World Compendium detailing the game’s setting and lore Postcards from Night City Map of Night City Stickers Digital Items: Game soundtrack Art booklet featuring a selection of art from the game Cyberpunk 2020 sourcebook Wallpapers for desktop and mobile [ignvideo url=”https://www.ign.com/videos/2020/06/25/cyberpunk-2077-how-2-ign-editors-played-it-differently”] For more on Cyberpunk 2077, check out our full 4-hour preview of the game, the complete preorder guide, and everything we learnt from the latest episode of Night City Wire. Cyberpunk 2077 has also gone gold, so don’t expect any more delays along the way. [poilib element=”accentDivider”] Robert Anderson is a Commerce Writer for IGN. You can follow him @robertliam21 [widget path=”ign/modules/recirc” parameters=”title=&type=articles%2Cvideos&tags=us-shopping&count=3&columnCount=3&theme=article”]
Source: Cyberpunk 2077 Preorders Are Less Than on Amazon Again
PlayStation 'Looking Into' Negative Feedback on PS4 Party Changes
Sony has revealed that it is “looking into” negative feedback surrounding the changes to the PS4 party system that arrived as part of the 8.00 system update. The 8.00 update was pushed to consoles worldwide last week and changed the way parties work, combining the Party and Messages features into one system. This has complicated the invitation process for some, and led fans to voice their concerns online. Players now need to open a message group in order to invite other players to create a party, and many players who used to use the private party system to avoid in-game chat now have more limited options. In light of the outcry, Sony has announced on Twitter that it is looking into the negative feedback received about the party chat changes. The tweet mentions that it will keep players posted, which suggests that changes or clarifications may be on the way. Hey folks – just wanted to let you know that we’re looking into your feedback on the recent changes to Parties on PS4. Thanks for speaking up – we’ll keep you posted — PlayStation (@PlayStation) October 17, 2020 For all of the details on the 8.00 update, check out this article which runs through all of the major features introduced in the latest patch, including free avatars from PS4 exclusive games. Sony recently clarified its position on another controversial facet of the 8.00 update, which allows players to record voice chat clips and send them to moderators to report online abuse and harassment. In a statement from SIE’s VP of Global Consumer Experience Catherine Jensen, Sony clarified that the feature “will not actively monitor or listen in on your conversations.” It seems that these changes will only affect PS4, as a breakdown of the PlayStation 5 UI showed a more streamlined chat system than the current -gen console offers. We called the smoother friend interactions one of the five biggest gamechangers in the PS5 UI. [ignvideo url=”https://www.ign.com/videos/2020/10/15/first-look-at-the-ps5-ui”] [poilib element=”accentDivider”] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Source: PlayStation 'Looking Into' Negative Feedback on PS4 Party Changes
NBA 2K21 Quietly Adds Unskippable Ads Into Loading Screens
Advertisements have been quietly added to NBA 2K21’s loading screens, which players are unable to skip. Stevivor is reporting that ads for the Oculus Quest 2 have appeared during pre-game loading screens in NBA 2K21. Videos show that the loading screens are longer than the ads themselves on PS4 and Xbox One, with no option to skip the adverts given until after they’ve finished being shown. More gallingly, NBA 2K21 does offer the option to interact while matches load, allowing you to edit your lineups – but even that option is unavailable while the commercial plays. [ignvideo url=”https://www.ign.com/videos/2020/08/17/nba-2k21-review”] The advertisements have been confirmed on current-gen consoles, but it remains to be seen whether they will be present on the next-gen versions of the game arriving in November. We’ve contacted 2K for comment. The move has caused controversy since its addition, not least because the game is still retailing at full price. EA recently tried something similar with UFC 4, dropping in ad placements weeks after release. A fan outcry led the publisher to remove the advertisements from the game. We reviewed NBA 2K21 back in September, scoring it a 6 and noting its “persistent addiction to obnoxious microtransactions.” [poilib element=”accentDivider”] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.
Source: NBA 2K21 Quietly Adds Unskippable Ads Into Loading Screens