Spider-Man 3: Dane DeHaan Says His Green Goblin Isn't Making a Return

Spider-Man 3: Dane DeHaan Says His Green Goblin Isn't Making a Return

Dane DeHaan has denied rumors that he will be reprising the role of the Green Goblin in Marvel’s Spider-Man 3, the forthcoming sequel to Spider-Man: Far From Home. Speaking to Radio Times at a recent press conference, DeHaan, who portrayed Harry Osborn, otherwise known as the Green Goblin, in 2014’s The Amazing Spider-Man 2, confirmed that he will not be making an appearance in the third Spider-Man movie alongside Tom Holland. In fact, he firmly told the outlet that “there’s no truth” to the speculation that he will be suiting up as the supervillain again. “There’s no truth to those rumors. I don’t even know how that would be pulled off,” he stated. “I would certainly love to make some kind of movie like that again. I like making superhero movies or in that kind of world and I’m sure I’ll find myself in that world again. And I have no idea what they’re doing with the Spider-Man movies now, but I don’t really understand a world in which that would be possible.” [ignvideo url=”https://www.ign.com/videos/2014/04/17/who-are-the-sinister-six-comics-history-101″] Reports and rumors have been rife about past Spider-flick stars Tobey Maguire, Kirsten Dunst, and Andrew Garfield appearing in Spider-Man 3, along with villainous counterparts Doc Ock and Electro, reprised by Alfred Molina and Jamie Foxx. Doctor Strange is also making an appearance in the movie, which is expected to lead the MCU straight into 2022’s Doctor Strange and the Multiverse of Madness. Spider-Man 3’s casting line-up, confirmed or otherwise, seems to be hinting at a live-action Spiderverse/multiverse crossover of epic proportions, which could possibly be intertwined with later events in the MCU, particularly the Multiverse of Madness. For more on the Doctor Strange sequel and its multiverse concept, read our theories about which characters and worlds may appear. [widget path=”global/article/imagegallery” parameters=”albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true”] For more on Marvel Studios’ future slate of projects and releases, read our breakdown of the biggest and most noteworthy developments in the MCU, on Disney+, and in Marvel’s comics this year. [poilib element=”accentDivider”] Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.
Source: Spider-Man 3: Dane DeHaan Says His Green Goblin Isn't Making a Return

Celeste Dev Releases Sequel to Celeste Classic To Celebrate Third Anniversary

Celeste Dev Releases Sequel to Celeste Classic To Celebrate Third Anniversary

The team behind the hit hard-as-nails platformer Celeste are celebrating the third anniversary of the game’s release, and they’ve made a quick sequel to the game’s 8-bit progenitor as part of the festivities. If you’ve played Celeste, you might have encountered the 8-bit version on the fictional PICO-8 video game console as a little extra.What many people don’t know is that the PICO-8 game, which was built in three days as part of a game jam, was actually the prototype for the entire Celeste project. This sequel, titled Celeste 2: Lani’s Trek, features a completely new core mechanic and playable character. Lani obtains a grappling hook early on in Celeste 2, and it quickly becomes your main method of traversal. However, Lani can also use the grappling hook to grab items, including snowballs and spring platforms, which quickly ramps up the complexity of the game.Celeste 2: Lani’s Quest is available for free on developer Maddy Thorson’s Itch page. Though the game defaults to keyboard controls, we recommend using your preferred controller, because it requires pinpoint precision just to get past the first few screens. According to Thorson and co-developer Noel Berry, Celeste 2 was built in just a few days, and it was inspired by a community event for the anniversary of Celeste that was organized by fans of the 2018 game. Late last year, Thorson published a blog post that explored the gender identity of the game’s trans protagonist Madeline, and how that overlapped with their own experience.
Source: Celeste Dev Releases Sequel to Celeste Classic To Celebrate Third Anniversary

Biomutant Release Date Set for May

Biomutant Release Date Set for May

THQ Nordic has announced that the long-awaited Biomutant will be released on May 25 this year. In a press release, THQ Nordic revealed that Biomutant will arrive on previously confirmed platforms – PC, PS4, and Xbox One – in May. No mention was made of a next-gen version of the game. Biomutant is coming to PC, PlayStation 4, and Xbox One on May 25th, 2021. pic.twitter.com/qVdTMaxxS5 — Biomutant (@Biomutant) January 26, 2021 In addition to the base version of the game, two special variants will be available: the Atomic Edition and the Collector’s Edition. The Atomic Edition, coming in at $399.99/£349.99 is the big daddy of the three, and contains a detailed diorama, steelbook, t-shirt, mousepad, soundtrack, fabric artwork, and a premium box, as well as the game itself. The Collector’s Edition, meanwhile, features the game, soundtrack, fabric artwork, and a figurine of the hero, all packaged in a premium box, for $119.99/£109.99, or ten of your chosen currency less if you opt for the PC version. They are all available to pre-order now. [ignvideo url=”https://www.ign.com/videos/2018/02/20/biomutant-official-gameplay-teaser-trailer”] The game run-down in the press release includes the major features revealed by developer Experiment 101 in previous Biomutant previews, including the mutation and crafting systems, and so it seems like the game is still very much the chaotic open-world experience that so many people have already fallen in love with. THQ Nordic promises more information in the coming weeks and months, too. For more, check out our most recent Biomutant preview from back in 2018, and 15 minutes of gameplay, too. [poilib element=”accentDivider”] Matt Purslow is IGN’s UK News and Entertainment Writer. 
Source: Biomutant Release Date Set for May

Apple MacBook Pro M1 Review

Apple MacBook Pro M1 Review

Apple has finally pulled the lid off its new M1 Macs, with the company’s own ARM-based processors built-in. The 13-inch MacBook Pro is currently the highest-end model with an M1 chip inside, starting at $1,299 and going up to $2,399, depending on the RAM and SSD configuration you choose. We tested a model with 16GB of RAM and 1TB of storage to see how it held up in everyday workloads, professional tasks, and gaming. [widget path=”global/article/imagegallery” parameters=”albumSlug=macbook-pro-m1-review&captions=true”] Here are the specifications of our review unit: Model: MacBook Pro (13-inch, M1, 2020) Display: 13.3-inch IPS 2560×1600 retina display Processor: 8-core CPU with 4 performance cores and 4 efficiency cores Graphics: 8-core GPU Memory: 16GB RAM OS: macOS Big Sur Storage: 1TB SSD Webcam: 720p Ports: 2x Thunderbolt/USB 4, 1x headphone/microphone jack Connectivity: 802.11ax Wi-Fi 6 and Bluetooth 5.0 Dimensions: 11.97″ x 8.36″ x 0.61″ Weight: 3.0 lbs Price: $1,899 MacBook Pro M1 – Design and Features In terms of appearance, the M1 MacBook Pro looks just like every other MacBook we’ve seen for years. The unibody aluminum finish is clean and understated, with a black Apple logo on the lid and a thin, lightweight chassis you can easily fit in a backpack. The keyboard is, thankfully, the new-old “Magic” keyboard designed to replace Apple’s disastrous butterfly design. It has significantly deeper key travel than the previous version, but not quite as deep as the MacBooks of old. Still, I found it comfortable enough for casual browsing and longer writing sessions alike. The trackpad is large, smooth, and still one of the most accurate you’ll find on the market – though instead of a physical button, you get Apple’s Force Touch haptic feedback that simulates a click feeling. It’s actually very satisfying, and hopefully the lack of moving parts means one less point of failure. All that said, I’m still not in love with the touch bar – in theory, it’s a great idea, giving you different shortcuts based on the context of what you’re doing. But in practice, it just feels a little ham-fisted. I often find the shortcuts I actually want are buried behind an extra tap-to-expand gesture, because the rest of the bar is wasting space on something useless. It’s not a deal breaker by any means, and perhaps I’m just a fuddy duddy who refuses to get with the times, but it’s not for me. The Touch ID…
Source: Apple MacBook Pro M1 Review

Sophia the Robot Creators Announce Plan to Mass-Produce Robots This Year

Sophia the Robot Creators Announce Plan to Mass-Produce Robots This Year

Sophia the Robot and three other models from Hanson Robotics will go into mass production this year and are expected to begin rolling out of factories in the first half of 2021. This news comes by way of a new report from Reuters after a tour through Hanson Robotics’ Hong Kong factory conducted by Sophia the Robot, whom you might recognize as the viral robot from years ago that was granted citizenship in Saudi Arabia back in 2017. Hanson Robotics believes now to be a better time than ever to roll out these robots as they can help not only the healthcare sectors of the world, but the retail and airline industries as well. [widget path=”global/article/imagegallery” parameters=”albumSlug=sophia-the-robot-gallery&captions=true”] “Social robots like me can take care of the sick or elderly,” Sophia said during the tour, according to Reuters. “I can help communicate, give therapy and provide social stimulation, even in difficult situations.” Hanson Robotics founder and chief executive, David Hanson, said the company is planning to sell thousands of robots of many different sizes in 2021, although he didn’t give an exact number as to how many. He did say that four models, including Sophia, will roll out to the public this year. Reuters noted that according to the International Federation of Robots, worldwide sales of professional-service robots jumped up 32% to $11.2 billion from 2018 to 2019. Those numbers have likely risen during the current COVID-19 pandemic as robots are seen around the world helping in the healthcare sector and Hanson said he believes that in a world of COVID-19, more automation is needed to keep people safe. [ignvideo url=”https://www.ign.com/videos/2020/01/08/ign-at-ces-14000-gaming-chair-and-dating-robots”] One of the robots Hanson Robotics is launching this year, Grace, has been created specifically for the healthcare sector. “Sophia and Hanson robots are unique by being so human-like,” Hanson said. “That can be so useful during these times where people are terribly lonely and socially isolated.” That speaks to the larger mission of Hanson Robotics. The company’s “About” page says its, “innovations in AI research and development, robotics engineering, experiential design, storytelling and material science bring robots to life as engaging characters, useful products, and as evolving AI.” [widget path=”global/article/imagegallery” parameters=”albumSlug=the-12-greatest-giant-robots-ever&captions=true”] Not that there’s necessarily anything to worry about when a company says its trying to bring robots to life as engaging characters with evolving AI, but just in case, somebody get in touch with Sarah Connor. In the meantime, read…
Source: Sophia the Robot Creators Announce Plan to Mass-Produce Robots This Year