GTA Online: New DJ Residency, Launch of Los Santos Underground Radio, and More

GTA Online: New DJ Residency, Launch of Los Santos Underground Radio, and More

This week on GTA Online, look for new resident DJs Tale of Us now available for hire, Los Santos Underground Radio officially goes live, and much more.
Source: GTA Online: New DJ Residency, Launch of Los Santos Underground Radio, and More

Donut County Release Date Announced

Donut County Release Date Announced

Annapurna Interactive has announced when Ben Esposito’s Donut County will be released, and it’s only a few weeks away. IGN can exclusively reveal Donut County will be released for the PS4, Steam, GOG, and the iOS and Mac App Store on August 28. It will cost $12.99 across all of its platforms, though it is available for a preorder discount of $10.49 on PS4, where players will also receive  a special dynamic theme for preordering. The physics puzzle game, which puts players in control of a hole — via a raccoon — who must suck up every item in any given level. The levels are flashbacks told by a group of survivors deep underground who have found themselves subjected to the hole’s destructive presence. Continue reading…
Source: Donut County Release Date Announced

PS4 Breaks 80 Million Units Sold

PS4 Breaks 80 Million Units Sold

Sony has revealed that the last quarter’s PlayStation 4 hardware sales has brought the total units sold to 82.2 million. Sony has released its Q1 FY2018 figures, which reveal that 3.2 million PS4 units were shipped to retailers in the period between April 1 and June 30, bringing the total number of consoles shipped since its introduction to the market five years ago to 82.2 million. The figure is down from the same period last year, but Sony’s forecast for this year predicts that sales will be down by 3 million year-on-year, with total units sold in the vicinity of 16 million. Continue reading…
Source: PS4 Breaks 80 Million Units Sold

Chasm Review

Chasm Review

What if you could play Castlevania over and over and never stop being surprised? That’s what Chasm tries to deliver: a full Metroidvania where every new game has its own unique, randomized map. Its RPG-elements and awesome variety of beautifully animated enemies make it fun the first time through, but it’s that push for replayability that ends doing more harm than good. The layout of Chasm’s map is randomized, pieced together with pre-built rooms to build a custom map that no one but you will experience. You still progressively unlock new movement abilities in a specific order — like a wall climb or a double jump — that open new paths as you go, but you won’t be able to look up the locations you unlock them in a wiki. Continue reading…
Source: Chasm Review