Save 37% Off This 400-Page History of Batman

Save 37% Off This 400-Page History of Batman

Here’s a good deal for fans of the Caped Crusader. The massive, deeply researched book Batman: The Definitive History of the Dark Knight in Comics, Film, and Beyond is 37% off at Amazon. That brings the price from $75 all the way down to $47.49. There’s no telling how long the deal will last, so grab it if you want it. Batman: The Definitive History, if I may abridge the title, is a 400-page full-color doorstopper of a book that that traces the history of Bruce Wayne’s alter ego from his debut in Detective Comics in 1939 all the way to the present. [poilib element=”commerceDeal” parameters=”slug=batman-the-definitive-history”] Written by Cartoon Art Museum curator Andrew Farago and media reporter Gina McIntyre, this hefty tome (it weighs seven pounds) dives into pretty much everything you’d want to know about Batman through the years. It includes interviews with people like Frank Miller, Grant Morrison, Tim Burton, Mark Hamill, and Christopher Nolan. It illuminates behind-the-scenes stories surrounding major moments from the comics. It goes into the live-action Batman TV show from the 1960s, as well as Batman: The Animated Series, the Nolan films, and even the Arkham video games. In addition to its credentialed authors, the book features a forward by Michael Keaton, an introduction by Kevin Conroy, and a preface by longtime Batman editor Dennis O’Neil. Also included in the book are previously unpublished photographs from Batman film sets, animation cels, and comic book art, plus a 40-page film treatment from Bob Kane. Basically, it’s a whole lot of information about Batman over the 80 years he’s been a pop cultural icon. And it’s displayed beautifully in a full-color, gorgeously illustrated book. It would make a great present for the Batman fan in your life, even if that fan happens to be you. [poilib element=”accentDivider”] Chris Reed is IGN’s shopping and commerce editor. You can follow him on Twitter @_chrislreed. [widget path=”ign/modules/recirc” parameters=”title=&type=articles%2Cvideos&tags=us-shopping&count=3&columnCount=3&theme=article”]
Source: Save 37% Off This 400-Page History of Batman

Why Xbox Didn't Consider Releasing Halo Infinite in Parts

Why Xbox Didn't Consider Releasing Halo Infinite in Parts

With the announcement of Halo Infinite’s delay to 2021 earlier this week came reassurance that the Xbox Series X console is still set for a holiday, specifically November, global launch. And Xbox head Phil Spencer has elaborated on the tough call to delay the flagship Xbox game, and why the company didn’t consider a staggered release for it. Speaking on Gary Whitta’s Animal Crossing talk show Animal Talking, Spencer explained that while he and his team had some potential options on the table when it came to the delay, he wanted to make the decision that would have “the best intent, in the long-run, for our fans and our platform.” [ignvideo url=”https://www.ign.com/videos/halo-infinite-is-delayed-now-what-unlocked-456″] “We made the decision late last week. And I say ‘we’ — Bonnie Ross, who runs 343, Matt Booty, who runs our first-party studios organization, and myself. And they came with some options, things that we could do, maybe parts of the game that we could ship on given dates. It just didn’t feel, to all of us, like the Halo release that we would want. So in the end, I make the call based on the information that they present. I make a call, like I said, with hopefully the best intent, in the long-run, for our fans and our platform.” And so while Halo Infinite’s multiplayer is still set to be free-to-play, Spencer and his team rejected the idea of releasing it and the other portions of Infinite at separate points, but Spencer believed this was the right call for fans, Xbox, the developers, and the Halo franchise. [widget path=”global/article/imagegallery” parameters=”legacyId=20098018&captions=true”] “So when looking at where we were, and the trajectory the team was on and frankly just the amount of effort and emotion that 343 [Industries] is putting into the game, and making sure that we want to be able to get the game out and delivered and have a healthy team after that, this was the decision that we made. And I’ll apologize to the fans, because I never like to set up expectations and not hit them, but I also believe that we’re making the right decision in the long run for both Xbox, and Halo, and our customers,” he said. Spencer elaborated that the final decision to the posting of the news was about a 24-hour turnaround, noting that in part the urgency comes from how many factors go into the launch…
Source: Why Xbox Didn't Consider Releasing Halo Infinite in Parts

Final Fantasy 7 Is Now On Xbox Game Pass For Xbox One And PC

Final Fantasy 7 Is Now On Xbox Game Pass For Xbox One And PC

The 1997 version of Final Fantasy VII, which was first exclusive to the PlayStation before being ported to a myriad of other consoles, is now available on Xbox Game Pass for Console and PC subscribers.Anyone who subscribes to Xbox Game Pass–whether it’s the console-specific tier, the PC-specific tier (for Windows 10 PCs), or the all-encompassing Ultimate tier–can add the classic JRPG to their backlog. The game can be downloaded from the Microsoft Store.There are some new features that come with this Xbox Game Pass version, including a 3x speed mode, the ability to turn battle encounters off, and a battle enhancement mode. These extra features, while not exclusive to PC or Xbox One, are added for free.Continue Reading at GameSpot
Source: Final Fantasy 7 Is Now On Xbox Game Pass For Xbox One And PC

Dead By Daylight Cross-Play Is Now Live

Dead By Daylight Cross-Play Is Now Live

Dead by Daylight has now introduced cross-play, letting you survive the horror game with friends across PS4, Xbox One, Nintendo Switch, and PC. This follows Behavior linking up the Steam and Windows 10 communities with cross-play. According to the announcement, this also came alongside cross-friends functionality, letting you keep one unified friends list. The studio had previously mentioned cross-progression on Stadia in September. Cross-play or progression doesn’t appear to be in the cards for the mobile version.Behavior Interactive says Dead by Daylight has reached more than 25 million players across all platforms, with about 1 million players daily. With most of those communities now able to play together, the share of players who can all join together is much bigger.Continue Reading at GameSpot
Source: Dead By Daylight Cross-Play Is Now Live

The Twilight Zone Season 2: "Try, Try" Season 2 Episode 9 Breakdown & Easter Eggs!

The Twilight Zone Season 2: "Try, Try" Season 2 Episode 9 Breakdown & Easter Eggs!

Greg and Ryan break down “Try, Try”, starring Topher Grace.
Source: The Twilight Zone Season 2: "Try, Try" Season 2 Episode 9 Breakdown & Easter Eggs!

WWE's Failed Casino, Secrets Of Refereeing With ROH's Todd Sinclair, And More | Wrestle Buddies Episode 15

WWE's Failed Casino, Secrets Of Refereeing With ROH's Todd Sinclair, And More | Wrestle Buddies Episode 15

On this week’s episode of Wrestle Buddies, GameSpot’s professional wrestling podcast, Mat Elfring and Chris E. Hayner are joined by Ring of Honor’s senior official Todd Sinclair, who tells us all about the life of a referee and the ridiculously important role they play–and how weird that role can get.Additionally, the Wrestle Buddies dive into the world of mysteries within wrestling, and our first unsolved wrestling mystery looks back at the time WWE blew up Vince McMahon for two weeks. That’s right, Vince McMahon once got into a limousine and it exploded on television.Photo credit: RING OF HONOR/Robert BellamyFinally, we take a lot at WWE’s plans to develop its own hotel and casino in Las Vegas during the ’90s. Do you remember that? Probably not since it never got past the developmental phase. However, WWE had some huge plans. Additionally, we answer a few of your questions.Continue Reading at GameSpot
Source: WWE's Failed Casino, Secrets Of Refereeing With ROH's Todd Sinclair, And More | Wrestle Buddies Episode 15

We Still Don't Know PS5 And Xbox Series X's Prices, But It's Not As Weird As You Think

We Still Don't Know PS5 And Xbox Series X's Prices, But It's Not As Weird As You Think

Next-generation consoles are nearly upon us. Both Xbox Series X and PlayStation 5 are coming before the end of the year–the new Xbox is now confirmed for November–meaning we’re no more than three months away from having new consoles in our hands. Despite that, we still don’t know exactly when they’re coming and, more notably, how much they’ll cost. But you don’t have to look that far back to see the wait for this information isn’t unprecedented.Nintendo Switch launched on March 3, 2017, but it wasn’t until January 12–less than two months earlier–that Nintendo shared a price or release date. That’s 50 days before launch! It’s wild to think that news came so late in the game, but that didn’t stop the Switch from selling out when pre-orders went live just hours after the date and price were announced (though there were some available at launch). Likewise, Xbox 360’s price wasn’t announced until mid-August, just three months before launch.I’ve seen people continue to express astonishment that such critical details about PS5 or Xbox remain unknown at this late stage. And I get it: Who can forget PS3’s “five-hundred and ninety-nine US dollars” at E3 2006, five months before release? We heard about pricing for PS4 and Xbox One back to back during E3 in June 2013, again, five months before they hit store shelves. While this year may not have seen an E3, we have already gotten events from both Sony and Microsoft that effectively served as substitutes for their usual E3 press conferences, and yet these details remain unknown as of mid-August.Continue Reading at GameSpot
Source: We Still Don't Know PS5 And Xbox Series X's Prices, But It's Not As Weird As You Think

Mortal Shell Physical Editions Announced For PS4, Xbox One, And PC

Mortal Shell Physical Editions Announced For PS4, Xbox One, And PC

The Dark Souls-like action-RPG, Mortal Shell, releases digitally for PS4, Xbox One, and PC on August 18, but if you’re looking to snag a physical edition of the dark-fantasy romp, then you’re in luck. Publisher Playstack announced physical editions for both consoles and PC are coming on October 2 for $30 each. The physical editions will launch in North America and Europe and are expected to be available through major retailers–however, no listings have gone live as of yet.Mortal Shell’s physical release comes with a few bonuses, including a fold-out poster and softcover artbook that features concept and character art. While the PS4 and Xbox One versions will include discs, the PC version’s physical release will only have an Epic Games Store code in the box. Mortal Shell is exclusive to Epic’s storefront, with a Steam release coming in 2021.Mortal Shell physical edition$30Continue Reading at GameSpot
Source: Mortal Shell Physical Editions Announced For PS4, Xbox One, And PC